﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
namespace Character.Jarily
{
    public class AiBehaviourPool : MonoBehaviour
    {
        [SerializeField]
        RemoteAttack[] remoteAttack;
        [SerializeField]
        ShortAttack[] shortAttack;
    }
    [Serializable]
    class RemoteAttack
    {
        [SerializeField]
        string animAttribute;
        [SerializeField]
        GameObject physicalProjectile;
        [SerializeField]
        bool batter;
    }
    [Serializable]
    class ShortAttack
    {
        [SerializeField]
        Collider2D collider;
        [SerializeField]
        int attackValue;
        [SerializeField]
        Vector2 force;
        [SerializeField]
        bool batter;
        [SerializeField]
        string animAttribute;
    }
    [Serializable]
    class PeltAttack
    {

    }
}